In the unsettling game 'Cohabitation', players are thrust into the role of Calvin Baxter, a financially struggling man who moves in with his brother's family. The game's objective is to manipulate Megan, Calvin's niece, into subservience. The gameplay is a blend of mundane tasks and disturbing actions, all aimed at increasing Megan's trust and reducing her suspicion. Players can choose to work on projects for income, cook meals for the family, or engage in inappropriate interactions with Megan. The game's design is as unsettling as its premise, with Calvin depicted as a stereotypically creepy middle-aged man. The game's slow pace and disturbing content make it a deeply uncomfortable experience. The concept of grooming a young girl for servitude is beyond reprehensible, pushing the boundaries of ethical gaming. 'Cohabitation' is a game that should not exist, a testament to the darkest corners of the gaming world.